![]() The performance monitor is displayed in the bottom right corner of the UI. One of the last things we did before polishing off Alpha 1 was to add a performance monitor to the game. There’s lots of room to speed up Stonehearth, and we’re well on our way to making some big strides in Alpha 12 and beyond. In a nutshell, this basically means that you should not focus too much on optimizing the performance of your program early in its development lifetime. Furthermore, one maxim in software development is to avoid premature optimization. Those of you with a super beefy i7 may not hit it until 30 hearthlings or more, if ever! This is really good news: it means the Idle Hearthling bug is almost entirely a performance problem, and that fixing it is just a matter of making the game run more efficiently. If you have a very meager i3 computer you may hit it as soon as 11 or 12 hearthlings. It turns out the more powerful your computer, the less susceptible it is to running into the problem. It can be extremely frustrating, and fixing the Idle Hearthling problem is by far our biggest priority right now. The Idle Hearthling problem usually doesn’t kick in until you’ve acquired a number of additional citizens to your town.
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